All AI mods are incompatible, for instance VCOM AI, LAMBS danger.fsm, etc. Only exception is mods which do not make bots steal vehicles and do not change their weaypoints (for instance, LAMBS suppression). Anyway we didn’t test all AI mod combinations, so if you play with any AI mods, AI behaviour can break, for instance patrols might become alerted at enemies multiple kilometers away and run away from outposts, and so on.
Press U, strategic tab, there should be ‘claim’ button.
You must lockpick them first. It is done through ACE interaction menu, with
Lockpick vehicleaction. You must have a lockpick item in your inventory, but it is always added to uniform at respawn.
You must be at an owned location, indicated at the top of the screen, then use mouse wheel (action) menu option.
Use it to manually take “ownership” of a vehicle. It must be used at an owned location. Use it on crates that contain building resources to gain access to them in the build menu. Normally all items will be automatically attached to the nearest garrison.
Enemies can use only attack helicopters now. But you can not fly them.
No, you can’t. They are too powerful and until ammunition management or proper anti-air is implemented, you can not fly them.
You can’t, it is fully limited. However if you want to have more loot in ammo crates, you can increase it through addon options.
You can play it in singleplayer through SP Scenarios tab in the main menu. But it is not well tested. Dedicated MP is best, self hosted MP is second best.
Press 0 (zero key) to use the ACE holster weapon action.
Heavier vehicles appear as you make more campaign progress. When this happens is also dependant on difficulty settings: at high difficulty tanks appear almost immediately, and low they will not appear until much later.
You can use ACE Zeus feature. Make sure it is setup correctly, for that go to eskape/Addon Options/ACE Zeus and enable it there. After that you can access Zeus by using ACE self interaction/Create Zeus button, and pressing Y after that. Northen made a handy video:
No they are not saved.
Is it possible to save vehicles created with Zeus by running extra code in console or other methods?
No, because our framework is based on strict enumeration of unit types, therefore it can only operate with units created by our own framework.
No, it is very unlikely.
No, features of this kind are totally not in our plan.
We don’t aim to have as many features as possible. Our main focus is the military part of the game.
No now because it would require large scale code changes.
If you are not using FileXT addon, they are stored in the
vars.arma3profilefile (see reporting-a-problem)
Paste in explorer:
%LOCALAPPDATA%/Arma 3(see reporting-a-problem)
Host a MP game: If it’s not there, make sure you’ve loaded CBA and ACE. See troubleshooting.
If you want to report AI errors, you need to use the built-in AI debugging interface. To do that, open Zeus interface, and find ‘AI debug UI’ button at the top-right. It is only available to admins. See the screenshots below for further instructions. Send us screenshots of the situation with the debugging menu enabled with as much data as possible.
When it’s done
As often as it’s done